there is 3 important modules to a good spam destroyer design. Subs can play a lot of different roles and the fleet size depends on what you aim for. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. Specialized destroyers and naval bombers should do the trick. This video gives a basic explanation of destroyers, their possible applications & relevant templates. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. 3. Which makes them much more difficult to sink. Design/update the best anti-sub destroyer you can. Each hull type contains a number of module slots. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. This is the most important part. Archived post. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. M8oMyN8o. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Carlcarl1984 • 2 yr. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Double line at in Divisions, move them around to counter armour. 11. Why does the AI spam planes so much, i mean UK and Fra. Those will hunt down the submarine in no time. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. 10 things I noticed/thought about HOI4. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Built more CVs for the fast strike force. 23. destroyers also get one shot by p. Cruiser Hull: 2. And also of course speed so engine up to 9. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. Spam submarines and tell them to convoy raid off your coast. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. Torpedo cruiser. Wiki Beginner Guide. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. "Forget all your naval options and spam submarines" - Sun Tzu. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). 6x. k. You pair this with patrols. could be. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. D. Most of the times it's just not worth it to make a good navy for sp. The faster the screen is, the harder it is for the heavy gun to hit it. If they hit 0 manpower before you you win. Bait them into encirclement or just out murder them. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. It does not change tanks' stats. III DEMS & SBML two-inch mortar. 3. Question about the Naval Meta . L. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. A single Naval Yard outputs 2. This assumes you actually have obsolete 1936. Pretty much. Playing as Canada and trying to serve their historical escort role. I & ML 3 inch mortar. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Light Battery II. -Torpedoes aren't affected by combat rows (see next part). 792 votes, 42 comments. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. S. Yeah, the Wikipedia hasn't been updated since 1. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. The carriers covered the Mariana's, PI Sea, Bismark Sea. You have to research that variant after researching the basic tank chassis. Battleship can do it better, but you might. Ardent scored one hit with her 4. 1, each battalion weighs 0. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. Suffice to say. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. 366K subscribers in the hoi4 community. Medium battery vs light battery. ago. xoldfashionedx Research Scientist • 5 yr. Jun 7, 2016. 2. New Player Tutorials. This can be attached to your patrol screen fleet for max convoy and sub destruction. Unless a patch was released since then to now, then it isn't fixed. Best Naval doctrine is spamming naval bombers. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. There are essentially two metas. Your actual aircraft are the worst of three. Honestly, you just need naval bombers to invade England. So 11-8-2, 12-7-2, or 14-5-2. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. . But you can't hit Screens with submarines. Target cost 5200-5300. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. View community ranking In the Top 1% of largest communities on Reddit. Focus on both carrier and regular naval bombers. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. unless they have better coverage of sea zone then naval ones. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. For example: 'ae 100 infantry_equipment_1'. Submarine Hull: 0. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Armor will be near useless there. Then the torp destroyers kill enemy caps. However, if you run into carriers, they will wreck capitals no matter what. Weird Stuff MP State of Decay 2. Simple guide and list to the add_equipment console command. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. If you can afford artillery, give it everyone. Air Superiority is especially crucial as Germany. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. this division is the most efficient. Duplicate Template 1 and create Template 2. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. ago. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. Morale an important program for improving the cooperation of human subunits. ago. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Around a 13. New comments cannot be posted and votes cannot be cast. Safer against subs only naval bombers. 40 width 15/5 division are 15 medium tank and 5 motorized battalions. #10. 375K subscribers in the hoi4 community. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. Yeah you'll be fine with carriers + destroyer spam. I have a feeling it will get crushed by a large stack or by naval bombers. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Template 4. Created by Freezer. Please remember this video is not the be all end all, a. Medium howitzer is very good. . You build a variant with torpedo launchers. You should aim for a total of at least 4-5 destroyers per cruiser. No, spam Destroyers and Battleships, maybe add some subs or Heavy Cruisers, then you've got a great navy. Jump to latest Follow Reply. 792 votes, 42 comments. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Jul 9, 2001 37. DD and Naval Bomber spam. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. Neither of. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). This game takes the civ test I did for this video: and turns it. Destroyer with only torpedos. Toggle signature. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Try it, give up on historic vs AI, I garauntee you will enjoy it. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. They will then just spam the Zero for use on land and on carriers. Take out Japan from China to generate war score, then land in Japan, its all take just 6 months to finish off Japan and annex all China+Japan(if Japan defeated China). Battleships. Works best if you have yellow air. It will generally do all three better than light cruisers. Go to hoi4 r/hoi4. How you get there is up to you (I use surface strike fleets, in the first meta). Bay's Plane and Naval Units Scale Mod. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. Paradox needs to really study themselves some actual military history. But if capitals aren't in the mix the torpedo cruisers go down hard every time. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Higher production cost, but these divisions are nearly unstoppable. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. DD spam works, it just falls flat against 5-10 CLs. The Italian cruiser Partenope in 1895. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. 366K subscribers in the hoi4 community. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. I typically just spam medium tanks and use them. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. Sub 3’s are very good, and they are very quick to build. I transform Royal navy C/D/E class cruisers into glorious murder-screens. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. At the start of the game, each country will have a. the. . #2: Surface detection and speed are key. It’s pretty simple, but takes focus to make it efficient. This video gives a basic explanation of destroyers, their possible applications & relevant templates. the reason you build light cruisers as any naval power (uk. Go to hoi4 r/hoi4 • by KLord878. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. This ensures that your width and org are still on track. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Surface detection +5. 369. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. Think of it like a car's fuel economy. Construction 1. 42 Badges. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. DD and Naval Bomber spam. Archived post. Red variants in the picture means the ship is a capital. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. 1. Depends on your viewpoint. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. They are sitting ducks unless you upgrade them. 3. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. but for making screens, use something with light attack. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Go to hoi4 r/hoi4 • by. have 10k planes in 1939. and just spam subs and maybe destroyers to get naval superiority. Destroyer are great against sub, but terrible at surface warfare. I don't have access to the specifics right now but a great. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. May 28, 2010 15. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. Main battle tanks are useful as well to get tanks out in the field quickly, but I have to use army exp to upgrade them which one is a more viable option? Thx in advance. this is good but don't spam these as screens. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). DP guns on CL. I didn't check Kamchatka to Alaska, but visually it looks even further away. light battery 1 its cheap, destroyer guns. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. " Upgrade the things you want to upgrade and save it. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. All navies in HOI4 start with navies with almost no AA defenses. I feel like an armor system would counter destroyer spam. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. You don’t need lots of torpedo destroyers. Edit to link to my cut/paste. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Set to engage at high risk (sub3 or sub4 only). Destroyers. This thread is archived. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Testing anti air. In this video I look over the potential new naval meta. Rush 1940 sub and snorkel. ProcessTruster • 6 yr. Electronic Mechanic Engineering. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. even the. Front 1. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. You can put groups of DDs on Invasion support to have them tag along with the troop transports. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. 50. Go to hoi4 r/hoi4 • by DukeOfIncels65. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Have naval bombers over all air zones in the Mediterranean. Then the torp destroyers kill enemy caps. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. 3 comments. . ago. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. 4x. Tech: *Research towed artillery immediately to get the line gearing. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. #4. Tank destroyers are worth it situationaly on multiplayer games only. It’s pretty simple, but takes focus to make it efficient. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. You are not detecting subs better with tactical bombers. Spam divisions/planes. Sub 3s, Light attack spam, torpedo screen spam, etc. Go to hoi4 r/hoi4 • by. If they hit 0 manpower before you you win. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. ago. #13. The CLs should be well-rounded with radar and even more than one catapult. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Light Attack Destroyer Spam. k. Pretty damn cheap for its effects. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. much everything, so you need light cruisers to do the heavy lifting. 1. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Tank Destroyer. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Heavy tanks can mount the same cannons AND they have more breakthrough. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. Colosso95. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. But in general, which is superior. Destroyer Hull: 1x. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. The maximum number is 999,999,999, anything higher than. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. I'd say they are just fine. And take of those mods. Go to hoi4 r/hoi4 • by. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. In effect, this mod makes carriers weaker. Maybe go for breakthrough instead. increased number of convoys covered by each destroyer on escort from 10 to 12.